Global Media Network of the Year:
Carat
Bronze
Ambient & Activation
Creativity in Commerce
| Entrant: | Leo Sweden, Stockholm |
| Brand: | Elgiganten |
| Title: | "GamePay" |
| Corporate Name of Client: | Elkjoep / Curries |
| Client Company: | Elgiganten, Stockholm |
| Chief Marketing Officer: | Karolina Åhs Karlsson |
| Media Company: | Carat, Stockholm |
| Media Buyer: | Elvira Simonius |
| Agency: | Leo Sweden, Stockholm |
| Agency Executive Creative Director: | Joakim Labraaten |
| Agency Creatives: | Max Anderholm/Nicolas Lindberg |
| Agency Designer: | Maja Hermin |
| Agency Motion Designer: | Christopher Sandström |
| Agency Strategy Director: | Oskar Valdre |
| Agency Account Executive: | Cattis Söderblom |
| Agency Account Manager: | Pontus Ivarsson |
| Digital Company: | More Digital Studios, Stockholm |
| Digital Producer: | Hannah Håål |
| Digital Technical Developer: | Alfredo Oyanadel |
| Digital Designer: | Fredrik Siljebäck |
| Production Company: | Frame, Stockholm |
| Production Company Managing Director: | John Uggla |
| Production Company Producer: | Nadja Segerdahl |
| Production Company Head of Production: | Christoffer Åhlund |
| Production Company Project Manager: | Marcus Berggren |
Cultural Context:
In Sweden, gaming is a central part of the culture—over 70% of young people play, making gamers a highly prioritized target group for Elgiganten.
Since gaming platforms are reluctant to let value escape, they lock gamers in with high fees (15–30%) and complex processes. Additionally, trading gaming assets are highly vulnerable to fraud.
As a result, a vast economic potential remains untapped—a lost opportunity for both players and the retail industry.
By logging in with their Steam account, gamers gain instant visibility of their assets and real-time value, thanks to a partnership with the marketplace SkinVault. After selecting the gaming assets they wish to use for payment, Elgiganten acts as an intermediary banking solution, locking the value with the third party (SkinVault) before completing the transaction in Swedish kronor.
By connecting digital and physical commerce, our customers gain greater capital access. GamePay breaks the lock-in effect, allowing gamers to use their assets beyond gaming platforms. It’s an innovation that revolutionizes both retail and the gaming economy, creating a win-win for consumers and the retail industry.
The initiative was introduced at DreamHack and in select stores across Sweden in 2024. In 2025, GamePay will expand to Finland, Norway, and Denmark. The launch was primarily communicated through Elgiganten’s own social media channels, at the DreamHack event, and via press releases.
Exposure: Despite a minimal media budget, the launch gained significant traction, generating 10.3 million impressions.