Regional Network of the Year: North America
Ogilvy
Bronze
Use of Social Media & Influencers
Branded Entertainment
| Entrant: | DAVID New York, New York |
| Brand: | Clash of Clans |
| Title: | "Hammerless" |
| Corporate Name of Client: | Supercell |
| Client Company: | Supercell, Helsinki |
| Client Global Chief Marketing Officer: | Iwo Zakowski |
| Chief Marketing Officer: | Fernanda Romano |
| Client Marketing Director: | Anna Bouveng |
| Client Head of Brand Marketing: | David Edwards |
| Client Senior Brand Manager: | Yuri Yoshimura |
| Clients: | Ana Martins/Jonathan Howard/Kasim Zorlu/Adam Massey/Peter Mclaughlin/Fredy Herneoja/Erol Tekkanat/Kamil Khan/Marco Monteiro/Vladislav Perge |
| Agency: | DAVID New York, New York |
| Agency CEO: | Pancho Cassis |
| Agency Chief Creative Officers: | André Toledo/Daniel Lobatón |
| Agency Creative Directors - Copy: | Jason Burke/Maria DiTullio |
| Agency Creative Directors - Art: | Erin Evon/Victoria Rocha |
| Agency Head of Production: | Brenda Morrison Fell |
| Agency Executive Producer: | Natasha Louckevitch |
| Agency Producer: | Sophie Freid |
| Agency Managing Director: | Carolina Vieira |
| Agency Chief Strategy Officer: | Paula Vampre |
| Agency Strategy Director: | James Mitchell |
| Agency Business Director: | Catalina Peña |
| Agency Group Account Director: | Brett Niebling |
| Agency Account Team: | Irene Leon |
| Animation Company: | Digital Banana Studio, Paris |
| Sound Design Company: | Duotone Audio Group, New York |
Cultural Context:
But after six years of the same event, players knew what to expect and it was starting to get old. We needed a reason to get them excited and engaged again.
Hammer Jam had been around for six years already, so we needed to do something genuinely new, disruptive, and intriguing — something that would have them talking amongst themselves, not just listening to us.
Our docu-style trailer set the scene of the crime and established that every single character in the game was a suspect.
From there we drove fans to a multi-episode podcast that dove into theories and clues. It was the first ever true-crime podcast based on a video game. And we took it 100% seriously.
Starting with the victim himself, The Builder, we questioned how innocent he was in all of this and even brought in a real criminal psychologist to discuss his mindset and potential motives.
From there we dove into other characters, such as The Barbarian, who we ‘interviewed’ for the first time (despite the fact that he only grunts).
Throughout we wove fan theories into the podcast to encourage more and keep them guessing and sharing.
But only one eagle-eyed fan figured it out, when he caught an Easter egg we planted in the trailer film which showed The Giant itching his backside. And he was right. It turned out the hammer was simply stuck to The Giant’s butt the entire time — it was a hammer jammed for Hammer Jam. We covered this resolution in a final film and corresponding podcast episode where we revealed the whole thing was just a cheeky joke.
In the end, the fans cracked the case, found the missing hammer and saved Hammer Jam.
And it did its job, making Hammer Jam 2024 a huge spike in the game: 17 million players joined or rejoined the game in November. Daily user activity grew, from 25 million every day, to 29 million. And across the month, 31 million players took the plunge and upgraded the most important building in the game: the Town Hall. It was the perfect crime.