Regional Network of the Year: North America
Ogilvy
Bronze
Use of Social Media & Influencers
Gaming
| Entrant: | DAVID New York, New York |
| Brand: | Clash Royale |
| Title: | "The Royale Will" |
| Corporate Name of Client: | Supercell |
| Client Company: | Supercell, Helsinki |
| Client Global Chief Marketing Officer: | Iwo Zakowski |
| Client Strategist: | Gabriel Eccher |
| Clients: | Fredrik Herneoja/Semyon Markkanen/Maria Barrera/Miriam Pinto |
| Agency: | DAVID New York, New York |
| Agency President: | Sylvia Panico |
| Agency Global Chief Creative Officer: | Pancho Cassis |
| Agency Chief Creative Officers: | Daniel Lobatón/André Toledo |
| Agency Creative Directors: | Sébastien Rouvière/Pedro Sattin |
| Agency Creative Director - Art: | Carmen Fenech |
| Agency Associate Creative Directors: | Guilherme Pinheiro/João Corazza |
| Agency Senior Copywriter: | Adam Goffstein |
| Agency Head of Production: | Brenda Morrison Fell |
| Agency Producer: | Thiago Zveiter |
| Agency Managing Director: | Carolina Vieira |
| Agency Chief Strategy Officer: | Paula Vampré |
| Agency Strategy Director: | James Mitchell |
| Agency Business Directors: | Barbara Karalis/Catalina Peña |
| Agency Account Executive: | Arhaan Bulchandani |
| Agency Group Account Directors: | Irene León/Brett Niebling |
| Agency Comms Director: | Sandra Azedo |
| Production Company: | Rebeca, Lima |
| Sound Design Companies: | Sordo Audio, Lima/Zumba, Lima |
Cultural Context:
As cryptocurrencies, NFTs, and social currency gained mainstream attention, conversations around permanence and legacy in virtual spaces were becoming more prominent. Yet gaming—a cornerstone of digital culture—had largely overlooked the value of in-game wealth.
Players invest years into building their in-game assets, such as gold, gems, and star points, creating an emotional connection to their progress. However, these achievements often disappear upon inactivity or account closure, leaving players with no way to preserve their efforts.
To address this cultural gap, Clash Royale introduced "The Royale Will," the first-ever system that allows players to pass down their in-game assets. By tapping into broader societal shifts toward valuing digital legacies, the campaign elevated in-game accomplishments, positioning Clash Royale as a pioneer in aligning gaming culture with the evolving importance of virtual ownership.
The campaign partnered with the richest players in Clash Royale, influencers with the most valuable accounts, who challenged players to creatively prove their worthiness as heirs through user-generated content.
As a 9-year-old game, Clash Royale faced the challenge of staying relevant while re-engaging lapsed players and increasing daily playtime. The activation saw 1.6M participants, a +19% re-engagement rate among lapsed players, and 18 million active users in the game, proving that time spent gaming matters and positioning Clash Royale as a pioneer in valuing player effort and legacy.
By creating a system that honored the effort and commitment of its community, "The Royale Will" challenged conventional boundaries in gaming culture while celebrating nine years of player dedication to Clash Royale.
It reimagined what games can offer players, making in-game accomplishments meaningful beyond gameplay and sparking conversations about the future of virtual ownership. The campaign positioned Clash Royale as a pioneer in valuing player achievements, creating a cultural shift within the industry.
The campaign spanned multiple media channels, blending high-quality production, influencer storytelling, and interactive social mechanics. Players responded with heartfelt videos, witty comments, and imaginative posts that celebrated their connection to the game and their desire to carry on its legacy.
Winners were revealed publicly in a grand finale, sparking widespread conversations and reinforcing positive sentiment about how Clash Royale values its players’ dedication and achievements.
"The Royale Will" drove significant results for Clash Royale, helping the 9-year-old game remain relevant. The campaign achieved 1.6M registered participants, a +19% re-engagement rate among lapsed players, and 17M daily active users in the game. Beyond metrics, it elevated the brand’s perception, sparking discussions about the value of in-game assets and positioning Clash Royale as a leader in innovation.
The campaign proved that gaming achievements matter, driving long-term brand affinity and setting the stage for sustained growth.