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Entrant: DAVID New York, New York
Brand: Clash Royale
Title: "The Royale Will"
Corporate Name of Client: Supercell
Client Company: Supercell, Helsinki
Client Global Chief Marketing Officer: Iwo Zakowski
Client Strategist: Gabriel Eccher
Clients: Fredrik Herneoja/Semyon Markkanen/Maria Barrera/Miriam Pinto
Agency: DAVID New York, New York
Agency President: Sylvia Panico
Agency Global Chief Creative Officer: Pancho Cassis
Agency Chief Creative Officers: Daniel Lobatón/André Toledo
Agency Creative Directors: Sébastien Rouvière/Pedro Sattin
Agency Creative Director - Art: Carmen Fenech
Agency Associate Creative Directors: Guilherme Pinheiro/João Corazza
Agency Senior Copywriter: Adam Goffstein
Agency Head of Production: Brenda Morrison Fell
Agency Producer: Thiago Zveiter
Agency Managing Director: Carolina Vieira
Agency Chief Strategy Officer: Paula Vampré
Agency Strategy Director: James Mitchell
Agency Business Directors: Barbara Karalis/Catalina Peña
Agency Account Executive: Arhaan Bulchandani
Agency Group Account Directors: Irene León/Brett Niebling
Agency Comms Director: Sandra Azedo
Production Company: Rebeca, Lima
Sound Design Companies: Sordo Audio, Lima/Zumba, Lima

Cultural Context:
In a world increasingly defined by digital ownership, Clash Royale recognized the growing importance of virtual assets.

As cryptocurrencies, NFTs, and social currency gained mainstream attention, conversations around permanence and legacy in virtual spaces were becoming more prominent. Yet gaming—a cornerstone of digital culture—had largely overlooked the value of in-game wealth.

Players invest years into building their in-game assets, such as gold, gems, and star points, creating an emotional connection to their progress. However, these achievements often disappear upon inactivity or account closure, leaving players with no way to preserve their efforts.

To address this cultural gap, Clash Royale introduced "The Royale Will," the first-ever system that allows players to pass down their in-game assets. By tapping into broader societal shifts toward valuing digital legacies, the campaign elevated in-game accomplishments, positioning Clash Royale as a pioneer in aligning gaming culture with the evolving importance of virtual ownership.

The Problem:
Gamers dedicate years to building their in-game wealth, yet these assets have traditionally been unable to be passed down or preserved. "The Royale Will" changed that by introducing the first-ever digital inheritance system for gamers, allowing players to pass down their assets—a concept never before explored in gaming.

The campaign partnered with the richest players in Clash Royale, influencers with the most valuable accounts, who challenged players to creatively prove their worthiness as heirs through user-generated content.

As a 9-year-old game, Clash Royale faced the challenge of staying relevant while re-engaging lapsed players and increasing daily playtime. The activation saw 1.6M participants, a +19% re-engagement rate among lapsed players, and 18 million active users in the game, proving that time spent gaming matters and positioning Clash Royale as a pioneer in valuing player effort and legacy.

The Solution:
"The Royale Will" introduced the first-ever will for in-game assets, transforming ephemeral gaming achievements into lasting legacies. For the first time, players could pass down their hard-earned game inventory, redefining the emotional value of in-game progress.

By creating a system that honored the effort and commitment of its community, "The Royale Will" challenged conventional boundaries in gaming culture while celebrating nine years of player dedication to Clash Royale.

It reimagined what games can offer players, making in-game accomplishments meaningful beyond gameplay and sparking conversations about the future of virtual ownership. The campaign positioned Clash Royale as a pioneer in valuing player achievements, creating a cultural shift within the industry.

The Results:
"The Royale Will" launched with three branded films featuring a lawyer explaining how he wrote wills for Clash Royale’s richest players and content creators, inviting fans to prove they were worthy heirs to inherit their fortunes. In parallel, each influencer shared custom content across social platforms, encouraging followers to submit creative entries using #RoyaleWill.

The campaign spanned multiple media channels, blending high-quality production, influencer storytelling, and interactive social mechanics. Players responded with heartfelt videos, witty comments, and imaginative posts that celebrated their connection to the game and their desire to carry on its legacy.

Winners were revealed publicly in a grand finale, sparking widespread conversations and reinforcing positive sentiment about how Clash Royale values its players’ dedication and achievements.

"The Royale Will" drove significant results for Clash Royale, helping the 9-year-old game remain relevant. The campaign achieved 1.6M registered participants, a +19% re-engagement rate among lapsed players, and 17M daily active users in the game. Beyond metrics, it elevated the brand’s perception, sparking discussions about the value of in-game assets and positioning Clash Royale as a leader in innovation.

The campaign proved that gaming achievements matter, driving long-term brand affinity and setting the stage for sustained growth.